3d User Interface Design Fundamental Techniques Theory And Practice
3D User Interfaces: Theory and Practice (second edition)
Addison-Wesley, 2017.
3D User Interfaces: Theory and Practice
Addison-Wesley, 2005.
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays
To appear in IEEE Transactions on Visualization and Computer Graphics
Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation
To appear in Frontiers in Virtual Reality
Is Walking Necessary for Effective Locomotion and Interaction in VR?
IEEE Virtual Reality 2021 Workshops
Integrating Continuous and Teleporting VR Locomotion into a Seamless" HyperJump" Paradigm.
IEEE Virtual Reality 2021 Workshops
Using Visual and Auditory Cues to Locate Out-of-View Objects in Head-Mounted Augmented Reality.
Elsevier Displays, Volume 6, September 2021
The Effect of Distance-Based Speed Control on User Behaviours in Telepresence Robot Navigation
with Dense Conference-Like Environments.
To appear in PLOS One, 2020
Evaluating immersive experiences during Covid-19 and beyond.
ACM Interactions, Vol. 27, Issue 4, 2020
HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface.
To appear in IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020.
FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet.
In Proceedings of the ACM International Conference on Multimodal Interaction (ICMI), 2020.
Marquardt, A., Trepkowski, C., Eibich, T. Maiero, J., Kruijff, E., Schöning, J.
Comparing Non-Visual and Visual Guidance Methods for Narrow Field Of View Augmented Reality Displays.
IEEE Transactions on Visualization and Computer Graphics (TVCG), Volume 26, Issue 12, P 3389-3401, 2020. Also presented at IEEE ISMAR 2020.
IEEE
PDF
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments.
In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2020
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion
IEEE Transactions on Visualization and Computer Graphics (TVCG), Volume 27(1), p. 165-177, 2021 (digitally: 2019).
Comparing Pedestrian navigation Methods in Virtual Reality and Real Life.
In Proceedings of the ACM International Conference on Multimodal Interaction (ICMI), 2019
Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays.
In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019
Maiero, J., Eibich, D., Kruijff, E., Hinkenjann, A., Stuerzlinger, W., Benko, H., Ghinea, G.
Back-of-Device Force Feedback Improves Touch Screen Interaction for Mobile Devices.
To appear in IEEE Transactions on Haptics, 2019.
Multilayer Haptic Feedback for Pen-Based Tablet Interaction.
In Proceedings of the ACM conference on Human Factors in Computing Systems (CHI), 2019.
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
In Proceedings of the IEEE conference on Virtual Reality (VR), 2019.
Audio-Tactile Proximity Feedback for Enhancing 3D Manipulation.
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST), 2018.
Tactile Hand Motion and Pose Guidance for 3D Interaction.
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST), 2018.
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
In IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018.
Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays.
In Proceedings of the ACM SIGIR Conference on Human Information Interaction and Retrieval (CHIIR), New Brunswick, NJ, USA, 2018.
FORCETAB: Visuo-Haptic Interaction with a Force-Sensitive Actuated Tablet.
In Proceedings of IEEE International Conference on Multimedia and Expo (ICME), Hong Kong, 2017.
IEEE Best Paper Award – Platinum Award .
Designed Emotions: Challenges and Potential Methodologies for Improving Multisensory Cues to Enhance
User Engagement in Immersive Systems.
Springer The Visual Computer, 33(4), 471-488, 2017
Focus plus Context Techniques for Pico-Projection based Interaction.
In IEEE Transactions on Multimedia, Volume: 19 , Issue 7, July 2017
Perception-driven Accelerated Rendering.
State Of The Art (STAR) Report, Eurographics 2017, Computer Graphics Forum, Volume 36, Issue 2, May 2017.
Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion.
In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI), 2017. Also presented as Poster at IEEE VR 2017.
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
In Proceedings of ACM International Conference on Interactive Surfaces and Spaces (ISS), 2016.
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
In Proceedings of Pacific Graphics (PG), Okinawa, Japan, 2016.
On Your Feet! Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interfaces (SUI), Tokyo, Japan, 2016.
Also presented as poster at ACM UIST 2016.
ACM Honourable Mention Paper award.
Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
In Proceedings of the ACM Symposium on Spatial User Interaction (SUI), 2015.
Enhancing User Engagement in Immersive Games through Multisensory Cues.
In Proceedings of the IEEE International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2015.
PicoZoom: A Context Sensitive Multimodal Zooming Interface.
In Proceedings of IEEE International Conference on Multimedia and Expo (ICME), 2015.
Analysing the Effects of a Wide Field of View Augmented Reality Display on Search Performance in Divided Attention Tasks.
In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Munchen, Germany, 2014.
Human-potential Driven Design of 3D User Interfaces.
Proceedings of the IEEE International Conference on Artificial Reality and Telexistence (ICAT). Tokyo, Japan, 2013.
Extended overview techniques for outdoor augmented reality.
IEEE transactions on visualization and computer graphics, vol 18, no. 4, p. 565-572, 2012.
Basic Senior Personas: A Representative Design Tool Covering the Spectrum of European Older Adults.
In Proceedings of the 14th Internationals ACM SIGACCESS Conference on Computers and Accessibility, Boulder, USA, 2012.
Evaluating Performance and Acceptance of Older Adults Using Freehand Gestures for TV Menu Control.
In Proceedings of the 10th ACM European Conference on on Interactive TV and Video (EuroITV), Berlin, Germany, 2012.
Alex Carmichael award.
HYDROSYS - A mixed reality platform for on-site visualization of environmental data.
In Proceedings of the 10th International Symposium on Web and Wireless Geographical Information Systems, Springer Lecture Notes in Computer Science, Kyoto, Japan, 2011.
Handheld Devices for Mobile Augmented Reality.
In Proceedings of the 9th ACM International Conference on Mobile and Ubiquitous Multimedia (MUM), Limassol , Cyprus, 2010.
Bridging Gaps with Pointer Warping in Multi-Display Environments.
In Proceedings of 6th Nordic Conference on Human-Computer Interaction (NordiCHI), Reykjavik, Iceland, 2010.
Perceptual issues in Augmented Reality Revisited.
In Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Seoul, South Korea, 2010.
Techniques for View Transition in Multi-Camera Outdoor Environments.
In Proceedings of Graphics Interface 2010 (GI), Ottawa, Canada, 2010.
Caleydo: Design and Evaluation of a Visual Analysis Framework for Gene Expression Data in its Biological Context.
In Proceedings of the IEEE Pacific Visualization Symposium, Taipei, Taiwan. 2010.
Automatic Configuration of Spatially Consistent Mouse Pointer Navigation in Multi-Display Environments.
In Proceedings of the ACM International Conference on Intelligent User Interfaces (IUI), p. 397-400, Hong Kong, 2010.
Handheld Augmented Reality for Underground Infrastructure Visualization.
In Personal and Ubiquitous Computing, Springer, vol. 13, p. 281-291, 2009.
Vesp'R - design and evaluation of a handheld AR device.
In Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), p. 43-52, Cambridge, United Kingdom, 2008.
Vesp'R - Transforming Handheld Augmented Reality.
In Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), p. 277-278, Nara, Japan, 2007.
Using Neuromuscular Electrical Stimulation for Pseudo-Haptic Feedback.
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST), p. 312-315, Limassol, Cyprus, 2006.
Tactylus, a Pen-Input Device exploring Audiotactile Sensory Binding.
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST), p. 316-319, Limassol, Cyprus, 2006.
A Hybrid User Interface for Manipulation of Volumetric Medical Data.
In Proceedings of the Symposium on 3D user interfaces, IEEE conference on Virtual Reality (VR), p. 29-36, Alexandria, USA, 2006.
Design Review in a Distributed Collaborative Virtual Environment.
International Journal of Image and Graphics (IJIG), vol. 6, no. 1., p. 45-64, 2006.
Experiences of using shockwaves for haptic sensations.
In Proceedings of the 3D user interface workshop, IEEE conference on Virtual Reality (VR), Bonn, Germany, 2005.
Multifaceted interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach.
In Proceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), Plzen, Czech Republic, 2003
A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.
In Proceedings of the International Conference on Virtual Storytelling, p. 235-238, Toulouse, France, 2003.
Digital Product Development in a Distributed Virtual Environment.
In Proceedings of the IEEE and ACM International Conference on Virtual Reality and its Application in Industry (VRAI), p. 322-326, Tianjin, China, 2003.
The First Virtual Environment Design Studio.
In Proceedings of the conference on Education for Computer Aided Architectural Design in Europe (eCAADe), p. 394-400, Helsinki, Finland, 2001.
Cooling Factory, a concrete project to test new architectural applications for augmented reality.
In Proceedings of the IEEE International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging (ICAV3D), p. 14-17, Ornos, Greece, 2001.
An Introduction to 3-D User Interface Design.
Presence: Teleoperators and Virtual Environments. MITpress, vol. 10, no. 1, p. 96-108, 2001.
VRAM - a Virtual Reality Aided Modeler.
In Proceedings of the conference on Education for Computer Aided Architectural Design in Europe (eCAADe), p. 235-238, Weimar, Germany, 2000.
Virtual Design Studio 1998 - a Place2Wait.
In Proceedings of the conference on Education for Computer Aided Architectural Design in Europe (eCAADe), p. 453-458, Liverpool, United Kingdom, 1999.
Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.
Poster presented at the Spatial Cognition 2018.
The Effect of Vibration and Low-Frequency Audio on Full-Body Haptic Sensations.
In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST, poster), 2015.
ACM Best Poster Award.
Unconventional 3D User Interfaces for Virtual Environments.
Dissertation (with honors), Graz University of Technology, Faculty of Telematics (Computer Science), 2007.
Under supervision of Prof. Dr. Dieter Schmalstieg.
Spatial Navigation Interfaces for Immersive Environments.
Course presented at Spatial Cognition, Tuebingen, Germany, 2018.
Advanced Topics in 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation
Course presented at ACM SIGGRAPH, Vancouver, Canada, 2018.
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
Course presented at ACM CHI, Montreal, Canada, 2018.
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
Course presented at IEEE VR, Reutlingen, Germany, 2018.
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
Course presented at the IEEE VR, Los Angeles, USA, 2017.
3D User Interfaces: Design, Implementation, Usability.
Course presented at ACM CHI, Boston, USA, 2009.
3D User Interfaces: From Lab to Living Room.
Course presented at ACM CHI 2008, Florence, Italy. Voted 6th best course at CHI (out of 24 courses)
Unconventional Human-Computer Interfaces.
Course presented at ACM SIGGRAPH, Los Angeles, USA, 2004.
3D User Interface Design: Fundamental Techniques, Theory, and Practice.
Course presented at ACM SIGGRAPH, Los Angeles, USA, 2000.
The Art and Science of 3D Interaction.
Course presented at ACM VRST, London, UK, 1999.
The Art and Science of 3D Interaction.
Course presented at IEEE VR, Houston, USA, 1999.
Verfahren und Vorrichtung zur ausschnitsweisen Darstellung digitaler Information.
Austrian patent AT20070001436 20070913. Generation of a near-seamless display by tracking and combing multiple handheld displays (cell phones, PDAs) on a flat surface.
3d User Interface Design Fundamental Techniques Theory And Practice
Source: http://home.inf.h-brs.de/~ekruij2m/publications.html
Posted by: guffeysche1949.blogspot.com
0 Response to "3d User Interface Design Fundamental Techniques Theory And Practice"
Post a Comment